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In-car entertainment? Bring your own, industry says

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Old 01-11-2008, 01:58 PM
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Default In-car entertainment? Bring your own, industry says

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http://www.news.com/In-car-entertain...tag=ne.fd.mnbc

In-car entertainment? Bring your own, industry says
By Reuters
Published: January 10, 2008, 6:35 AM PST

Car travelers should get used to plugging in their own entertainment gear as all but luxury automakers give up a decades-long struggle to build in the latest audio and video equipment.

Industry players say automakers are getting new models to market faster than before but that consumer electronics change more rapidly, meaning that automakers' efforts to lift sagging profit margins by installing fancy gadgets can backfire, as they quickly pass their sell-by date.

It still typically takes three to four years to put a redesigned car on the road, compared with about nine months for a new consumer electronics gadget to find its way to market.

The car of the future will have the necessary chargers, iPod mounts, and ports for navigation and even the Internet, rather than a factory-installed all-in-one system.

"I don't want another service provider, I don't want another user interface, I don't want to screw around," said T. Russell Shields, chairman of Ygomi, owner of vehicle communications company Connexis. "I want to get it the same way I get it in the home and in the office."

"I don't want another service provider, I don't want another user interface, I don't want to screw around. I want to get it the same way I get it in the home and in the office."
--T. Russell Shields, chairman, Ygomi
Market research firm iSuppli estimates that auto electronics will grow by an average of 7 percent per year to reach more than $50 billion by 2012 from $38 billion in 2006.

Automakers get a slice of that, but as they struggle with flat sales in mature markets, they eye with envy the lucrative "aftermarket" accessories from Pioneer or Kenwood, installed in cars after they are sold.

For fear of building in duds, carmakers typically wait a year or so to see if a new device or technology takes off.

They then have to make modifications to allow for the fact that drivers should keep their hands on the wheel and not be distracted. And while a car's buyer may own it for 10 years, even a cherished electronics gadget has little chance of surviving format shifts, such as those from tape to CD.

The world's most successful consumer electronics device, the cell phone, actually began life as a radiotelephone for the car--essentially a two-way radio connected to the landline phone system--built by Motorola in 1946.

But today, even auto parts maker Delphi, struggling to emerge from bankruptcy after shutting plants and slashing costs, admits that the car industry can no longer hope to compete with consumer electronics' aggressive product cycles.

iSuppli automotive analyst Richard Robinson says, "I think the important mistake, an error that's been made in the past by the guys in automotive (industry), is to think that next-generation technology must be developed in the car."

Their best chance is to offer connectivity for the many gadgets on the market, pleasing customers who expect to be able to use the same devices they use at home and on the street.

Jeffrey Owens, Delphi's head of electronics and safety, said embracing the multitude of standards for wireless and other connections, while potentially confusing and costly, is the only way forward.

Ford Motor's "Sync" venture with Microsoft, which aims to bring computer-style connectivity to a car, and General Motors' OnStar navigation and hands-free calling system have given those carmakers at least a temporary advantage.

"You can uncouple the car and the infotainment product cycles, and bring new technology in when it's ready," Owens said during a panel discussion at the Consumer Electronics Show in Las Vegas.

Milton Beach, a product spokesman on the Delphi booth at CES, said: "We've found out th
 
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